Chapter 7

Pedagogical differences between media

Teaching in a Digital Age

Overview

What is covered in this chapter

Also in this chapter you will find the following activities:

  • Activity 7.2 Identifying the unique pedagogical characteristics of text
  • Activity 7.3 Identifying the unique pedagogical characteristics of audio
  • Activity 7.4 Identifying the unique pedagogical characteristics of video
  • Activity 7.5 Identifying the unique pedagogical characteristics of computing
  • Activity 7.6 Identifying the unique pedagogical characteristics of social media
  • Activity 7.7 Choosing media for a teaching module
Figure 9. Is slow motion a unique characteristic of video? Image: Poring mercury into liquid nitrogen: University of Nottingham Image:
Figure 7.1.1 Is slow motion a unique characteristic of video?
Image: Pouring mercury into liquid nitrogen: University of Nottingham
Click on image to see video

In the last chapter, I identified three core dimensions of media and technology along which any technology can be placed. In the next two chapters, I will discuss a method for deciding which media to use when teaching. In this chapter I will focus primarily on the pedagogical differences between media. In the following chapter I will provide a model or set of criteria to use when making decisions about media and technology for teaching.

7.1.1 First steps

Embedded within any decision about the use of technology in education and training will be assumptions about the learning process. We have already seen earlier in this book how different epistemological positions and theories of learning affect the design of teaching, and these influences will also determine a teacher’s or an instructor’s choice of appropriate media. Thus, the first step is to decide what and how you want to teach.

This has been covered in depth through Chapters 2-5, but in summary, there are five critical questions that need to be asked about teaching and learning in order to select and use appropriate media/technologies:

  • what is my underlying epistemological position about knowledge and teaching?
  • what are the desired learning outcomes from the teaching?
  • what teaching methods will be employed to facilitate the learning outcomes?
  • what are the unique educational characteristics of each medium/technology, and how well do these match the learning and teaching requirements?
  • what resources are available?

These are not questions best asked sequentially, but in a cyclical or iterative manner, as media affordances may suggest alternative teaching methods or even the possibility of learning outcomes that had not been initially considered. When the unique pedagogical characteristics of different media are considered, this may lead to some changes in what content will be covered and what skills will be developed. Therefore, at this stage, decisions on content and learning outcomes should still be tentative.

7.1.2 Identifying the unique educational characteristics of a medium

Different media have different potential or ‘affordances’ for different types of learning. One of the arts of teaching is often finding the best match between media and desired learning outcomes. We explore this relationship throughout this chapter, but first, a summary of the substantial amount of excellent past research on this topic (see, for instance, Trenaman, 1967; Olson and Bruner, 1974; Schramm, 1977; Salomon, 1979, 1981; Clark, 1983; Bates, 1985; Koumi, 2006; Berk, 2009; Mayer, 2009).

This research has indicated that there are three core elements that need to be considered when deciding what media to use:

  • content;
  • content structure;
  • skills.

Olson and Bruner (1974) claim that learning involves two distinct aspects: acquiring knowledge of facts, principles, ideas, concepts, events, relationships, rules and laws; and using or working on that knowledge to develop skills. Again, this is not necessarily a sequential process. Identifying skills then working back to identify the concepts and principles needed to underpin the skills may be another valid way of working. In reality, learning content and skills development will often be integrated in any learning process. Nevertheless, when deciding on technology use, it is useful to make a distinction between content and skills.

7.1.2.1. The representation of content

Media differ in the extent to which they can represent different kinds of content, because they vary in the symbol systems (text, sound, still pictures, moving images, etc.) that they use to encode information (Salomon, 1979). We saw in the previous chapter that different media are capable of combining different symbol systems. Differences between media in the way they combine symbol systems influence the way in which different media represent content. Thus there is a difference between a direct experience, a written description, a televised recording, and a computer simulation of the same scientific experiment. Different symbol systems are being used, conveying different kinds of information about the same experiment. For instance, our concept of heat can be derived from touch, mathematical symbols (800 celsius), words (random movement of particles), animation, or observance of experiments. Our ‘knowledge’ of heat is as a result not static, but developmental. A large part of learning requires the mental integration of content acquired through different media and symbol systems. For this reason, deeper understanding of a concept or an idea is often the result of the integration of content derived from a variety of media sources (Mayer, 2009).

Media also differ in their ability to handle concrete or abstract knowledge. Abstract knowledge is handled primarily through language. While all media can handle language, either in written or spoken form, media vary in their ability to represent concrete knowledge. For instance, television can show concrete examples of abstract concepts, the video showing the concrete ‘event’, and the sound track analyzing the event in abstract terms. Well-designed media can help learners move from the concrete to the abstract and back again, once more leading to deeper understanding.

7.1.2.2 Content structure

Media also differ in the way they structure content. Books, the telephone, radio, podcasts and face-to-face teaching all tend to present content linearly or sequentially. While these media can represent parallel activities (for example, in print, different chapters may deal with events that occur simultaneously but from different perspectives) such activities still have to be presented sequentially. Computers and television are more able to present or simulate the inter-relationship of multiple variables simultaneously occurring. Computers can also handle branching or alternative routes through information, but usually within closely defined limits.

Subject matter varies a great deal in the way in which information needs to be structured. Subject areas (for example, natural sciences, history) structure content in particular ways determined by the internal logic of the subject discipline. This structure may be very tight or logical, requiring particular sequences or relationships between different concepts, or very open or loose, requiring learners to deal with highly complex material in an open-ended or intuitive way.

If media then vary both in the way they present information symbolically and in the way they handle the structures required within different subject areas, media which best match the required mode of presentation and the dominant structure of the subject matter need to be selected. Consequently, different subject areas will require a different balance of media. This means that subject experts should be deeply involved in decisions about the choice and use of media, to ensure that the chosen media appropriately match the presentational and structural requirements of the subject matter.

7.1.2.3 The development of skills

Media also differ in the extent to which they can help develop different skills. Skills can range from intellectual to psychomotor to affective (emotions, feelings). Koumi (2015) has used Krathwohl’s (2002) revision of Bloom’s Taxonomy of Learning Objectives (1956) to assign affordances of text and video to learning objectives using Krathwold’s classification of learning objectives.

Comprehension is likely to be the minimal level of intellectual learning outcome for most education courses. Some researchers (for example, Marton and Säljö, 1976) make a distinction between surface and deep comprehension. At the highest level of skills comes the application of what one has comprehended to new situations. Here it becomes necessary to develop skills of analysis, evaluation, and problem solving.

Thus a first step is to identify learning objectives or outcomes, in terms of both content and skills, while being aware that the use of some media may result in new possibilities in terms of learning outcomes.

7.1.3 Pedagogical affordances – or unique media characteristics?

‘Affordances’ is a term originally developed by the psychologist James Gibson (1977) to describe the perceived possibilities of an object in relation to its environment (for example, a door knob suggests to a user that it should be turned or pulled, while a flat plate on a door suggests that it should be pushed.). The term has been appropriated by a number of fields, including instructional design and human-machine interaction.

Thus the pedagogical affordances of a medium relate to the possibilities of using that medium for specific teaching purposes. It should be noted that an affordance depends on the subjective interpretation of the user (in this case a teacher or instructor), and it is often possible to use a medium in ways that are not unique to that medium. For instance video can be used for recording and delivering a lecture. In that sense there is a similarity in at least one affordance for a lecture and a video. Also students may choose not to use a medium in the way intended by the instructor. For instance, Bates and Gallagher (1977) found that some social science students objected to documentary-style television programs requiring application of knowledge or analysis rather than presentation of concepts.

Others (such as myself) have used the term ‘unique characteristics’ of a medium rather than affordances, since ‘unique characteristics’ suggest that there are particular uses of a medium that are less easily replicated by other media, and hence act as a better discriminator in selecting and using media. For instance, using video to demonstrate in slow motion a mechanical process is much more difficult (but not impossible) to replicate in other media. In what follows, my focus is more on unique or particular rather than general affordances of each medium, although the subjective and flexible nature of media interpretation makes it difficult to come to any hard and fast conclusions.

I will now attempt in the next sections to identify some of the unique pedagogical characteristics of the following media:

  • text;
  • audio;
  • video;
  • computing;
  • social media.

Technically, face-to-face teaching should also be considered a medium, but I will look specifically at the unique characteristics of face-to-face teaching in Chapter 9, where I discuss modes of delivery.

7.1.4 Purpose of the exercise

Before starting on the analysis of different media, it is important to understand my goals in this chapter. I am NOT trying to provide a definitive list of the unique pedagogical characteristics of each medium. Because context is so important and because the science is not strong enough to identify unequivocally such characteristics, I am suggesting in the following sections a way of thinking about the pedagogical affordances of different media. To do this, I will identify what I think are the most important pedagogical characteristics of each medium.

However, individual readers may well come to different conclusions, depending particularly on the subject area in which they are working. The important point is for teachers and instructors to think about what each medium could contribute educationally within their subject area, and that requires a strong understanding of both the needs of their students and the nature of their subject area, as well as the key pedagogical features of each medium.

References

Bates, A. (1985) Broadcasting in Education: An Evaluation London: Constables

Bates, A. and Gallagher, M. (1977) Improving the Effectiveness of Open University Television Case-Studies and Documentaries Milton Keynes: The Open University (I.E.T. Papers on Broadcasting, No. 77)

Berk, R.A. (2009) Multimedia teaching with video clips: TV, movies, YouTube and mtvU in the college classroom, International Journal of Technology in Teaching and Learning, Vol. 91, No. 5

Bloom, B. S.; Engelhart, M. D.; Furst, E. J.; Hill, W. H.; Krathwohl, D. R. (1956). Taxonomy of educational objectives: The classification of educational goals. Handbook I: Cognitive domain. New York: David McKay Company.

Clark, R. (1983) Reconsidering research on learning from media Review of Educational Research, Vol. 53. No. 4

Gibson, J.J.  (1979) The Ecological Approach to Visual Perception Boston: Houghton Mifflin

Koumi, J. (2006) Designing video and multimedia for open and flexible learning. London: Routledge.

Koumi, J. (2015) Learning outcomes afforded by self-assessed, segmented video-print combinations Academia.edu (unpublished to date)

Krathwohl, D.R. (2002) A Revision of Bloom’s Taxonomy: An Overview. In Theory into Practice, Vol. 41, No. 4  College of Education, The Ohio State University. Retrieved from http://www.unco.edu/cetl/sir/stating_outcome/documents/Krathwohl.pdf

Marton, F. and Säljö, R. (1997) Approaches to learning, in Marton, F., Hounsell, D. and Entwistle, N. (eds.) The experience of learning: Edinburgh: Scottish Academic Press (out of press, but available online)

Mayer, R. E. (2009) Multimedia learning (2nd ed). New York: Cambridge University Press

Olson, D. and Bruner, J. (1974) ‘Learning through experience and learning through media’, in Olson, D. (ed.) Media and Symbols: the Forms of Expression Chicago: University of Chicago Press

Salomon, G. (1979) Interaction of Media, Cognition and Learning San Francisco: Jossey-Bass

Salomon, G. (1981) Communication and Education Beverley Hills CA/London: Sage

Schramm, W. (1977) Big Media, Little Media Beverley Hills CA/London: Sage

Trenaman, J. (1967) Communication and Comprehension London: Longmans

Figure 9. There's nothing like a good book - or is there?
Figure 7.2.1 There’s nothing like a good book – or is there?.

7.2.1 The unique pedagogical features of text

Ever since the invention of the Gutenberg press, print has been a dominant teaching technology, arguably at least as influential as the spoken word of the teacher. Even today, textbooks, mainly in printed format, but increasingly also in digital format, still play a major role in formal education, training and distance education. Many fully online courses still make extensive use of text-based learning management systems and online asynchronous discussion forums.

Why is this? What makes text such a powerful teaching medium, and will it remain so, given the latest developments in information technology?

7.2.1.2 Presentational features

Text can come in many formats, including printed textbooks, text messages, novels, magazines, newspapers, scribbled notes, journal articles, essays, novels, online asynchronous discussions and so on.

The key symbol systems in text are written language (including mathematical symbols) and still graphics, which would include diagrams, tables, and copies of images such as photographs or paintings. Colour is an important attribute for some subject areas, such as chemistry, geography and geology, and art history.

Some of the unique presentational characteristics of text are as follows:

  • text is particularly good at handling abstraction and generalisation, mainly through written language;
  • text enables the linear sequencing of information in a structured format;
  • text can present and separate empirical evidence or data from the abstractions, conclusions or generalisations derived from the empirical evidence;
  • text’s linear structure enables the development of coherent, sequential argument or discussion;
  • at the same time text can relate evidence to argument and vice versa;
  • text’s recorded and permanent nature enables independent analysis and critique of its content;
  • still graphics such as graphs or diagrams enable knowledge to be presented differently from written language, either providing concrete examples of abstractions or offering a different way of representing the same knowledge.

There is some overlap of each of these features with other media, but no other medium combines all these characteristics, or is as powerful as text with respect to these characteristics.

Earlier (Chapter 2, Section 2.7.3) I argued that academic knowledge is a specific form of knowledge that has characteristics that differentiate it from other kinds of knowledge, and particularly from knowledge or beliefs based solely on direct personal experience. Academic knowledge is a second-order form of knowledge that seeks abstractions and generalizations based on reasoning and evidence.

Fundamental components of or criteria for academic knowledge are:

  • codification: knowledge can be consistently represented in some form (words, symbols, video);
  • transparency: the source of the knowledge can be traced and verified;
  • reproduction: knowledge can be reproduced or have multiple copies;
  • communicability: knowledge must be in a form such that it can be communicated and challenged by others.

Text meets all four criteria above, so it is an essential medium for academic learning.

7.2.1.2 Skills development

Because of text’s ability to handle abstractions, and evidence-based argument, and its suitability for independent analysis and critique, text is particularly useful for developing the higher learning outcomes required at an academic level, such as analysis, critical thinking, and evaluation.

It is less useful for showing processes or developing manual skills, for instance.

7.2.2 The book and knowledge

Figure 9.1 What is a book? From scrolls and paperbacks to e-books, this one minute video portrays the history and future of books.
Figure 7.2.2 What is a book? From scrolls to paperbacks to e-books, this one minute video portrays the history and future of books. Click to see the video from the UK Open University (© Open University, 2014)

Although text can come in many formats, I want to focus particularly on the role of the book, because of its centrality in academic learning. The book has proved to be a remarkably powerful medium for the development and transmission of academic knowledge, since it meets all four of the components required for presenting academic knowledge, but to what extent can new media such as blogs, wikis, multimedia, and social media replace the book in academic knowledge?

New media can in fact handle just as well some of these criteria, and provide indeed added value, such as speed of reproduction and ubiquity, but the book still has some unique qualities. A key advantage of a book is that it allows for the development of a sustained, coherent, and comprehensive argument with evidence to support the argument. Blogs can do this only to a limited extent (otherwise they cease to be blogs and become articles or a digital book).

Quantity is important sometimes and books allow for the collection of a great deal of evidence and supporting argument, and allow for a wider exploration of an issue or theme, within a relatively condensed and portable format. A consistent and well supported argument, with evidence, alternative explanations or even counter positions, requires the extra ‘space’ of a book. Above all, books can provide coherence or a sustained, particular position or approach to a problem or issue, a necessary balance to the chaos and confusion of the many new forms of digital media that constantly compete for our attention, but in much smaller ‘chunks’ that are overall more difficult to integrate and digest.

Another important academic feature of text is that it can be carefully scrutinised, analysed and constantly checked, partly because it is largely linear, and also permanent once published, enabling more rigorous challenge or testing in terms of evidence, rationality, and consistency. Multimedia in recorded format can come close to meeting these criteria, but text can also provide more convenience and in media terms, more simplicity. For instance I repeatedly find analysing video, which incorporates many variables and symbol systems, more complex than analysing a linear text, even if both contain equally rigorous (or equally sloppy) arguments.

7.2.2.1 Form and function

Does the form or technological representation of a book matter any more? Is a book still a book if downloaded and read on an iPad or Kindle, rather than as printed text?

For the purposes of knowledge acquisition, it probably isn’t any different. Indeed, for study purposes, a digital version is probably more convenient because carrying an iPad around with maybe hundreds of books downloaded on it is certainly preferable to carrying around the printed versions of the same books. There are still complaints by students about the difficulties of annotating e-books, but this will almost certainly become a standard feature available in the future.

If the whole book is downloaded, then the function of a book doesn’t change much just because it is available digitally. However, there are some subtle changes. Some would argue that scanning is still easier with a printed version. Have you ever had the difficulty of finding a particular quotation in a digital book compared with the printed version? Sure, you can use the search facility, but that means knowing exactly the correct words or the name of the person being quoted. With a printed book, I can often find a quotation just by flicking the pages, because I am using context and rapid eye scanning to locate the source, even when I don’t know exactly what I am looking for. On the other hand, searching when you do know what you are looking for (e.g. a reference by a particular author) is much easier digitally.

When books are digitally available, users can download only the selected chapters that are of interest to them. This is valuable if you know just what you want, but there are also dangers. For instance in my book on the strategic management of technology (Bates and Sangrà, 2011), the last chapter summarizes the rest of the book. If the book had been digital, the temptation then would be to just download the final chapter. You’d have all the important messages in the book, right? Well, no. What you would be missing is the evidence for the conclusions. Now the book on strategic management is based on case studies, so it would be really important to check back with how the case studies were interpreted to get to the conclusions, as this will affect the confidence you would have as a reader in the conclusions that were drawn. If just the digital version of only the last chapter is downloaded, you also lose the context of the whole book. Having the whole book gives readers more freedom to interpret and add their own conclusions than just having a summary chapter.

In conclusion, then, there are advantages and disadvantages of digitizing a book, but the essence of a book is not greatly changed when it becomes digital rather than printed.

7.2.2.2 A new niche for books in academia

We have seen historically that new media often do not entirely replace an older medium, but the old medium finds a new ‘niche’. Thus television did not lead to the complete demise of radio. Similarly, I suspect that there will be a continued role for the book in academic knowledge, enabling the book (whether digital or printed) to thrive alongside new media and formats in academia.

However, books that retain their value academically will likely need to be much more specific in their format and their purpose than has been the case to date. For instance, I see no future for books consisting mainly of a collection of loosely connected but semi-independent chapters from different authors, unless there is a strong cohesion and edited presence that provides an integrated argument or consistent set of data across all the chapters. Most of all, books may need to change some of their features, to allow for more interaction and input from readers, and more links to the outside world. It is much more unlikely though that books will survive in a printed format, because digital publication allows for many more features to be added, reduces the environmental footprint, and makes text much more portable and transferable.

Lastly, this is not an argument for ignoring the academic benefits of new media. The value of graphics, video and animation for representing knowledge, the ability to interact asynchronously with other learners, and the value of social networks, are all under-exploited in academia. But text and books are still important.

For another perspective on this, see Clive Shepherd’s blog: Weighing up the benefits of traditional book publishing.

7.2.3 Text and other forms of knowledge

I have focused particularly on text and academic knowledge, because of the traditional importance of text and printed knowledge in academia. The unique pedagogical characteristics of text though may be less for other forms of knowledge. Indeed, multimedia may have many more advantages in vocational and technical education.

In the k-12 or school sector, text and print are likely to remain important, because reading and writing are likely to remain essential in a digital age, so the study of text (digital and printed) will remain important if only for developing literacy skills.

Indeed, one of the limitations of text is that it requires a high level of prior literacy skills for it to be used effectively for teaching and learning, and indeed much of teaching and learning is focused on the development of skills that enable rigorous analysis of textual materials. We should be giving as much attention to developing multimedia literacy skills though in a digital age.

7.2.4 Assessment

If text is critical for the presentation of knowledge and development of skills in your subject area, what are the implications for assessment? If students are expected to develop the skills that text appears to develop, then presumably text will be an important medium for assessment. Students will need to demonstrate their own ability to use text to present abstractions, argument and evidence-based reasoning.

In such contexts, composed textual responses, such as essays or written reports, are likely to be necessary, rather than multiple-choice questions or multimedia reports.

7.2.5 More evidence, please

Although there has been extensive research on the pedagogical features of other media such as audio, video and computing, text has generally been treated as the default mode, the base against which other media are compared. As a result print in particular is largely taken for granted in academia. We are now though at the stage where we need to pay much more attention to the unique characteristics of text in its various formats, in relation to other media. Until though we have more empirical studies on the unique characteristics of text and print, text will remain central to at least academic teaching and learning.

References

Although there are many publications on text, in terms of typography, structure, and its historical influence on education and culture, I could find no publications where text is compared with other modern media such as audio or video in terms of its pedagogical characteristics, although Koumi (2015) has written about text in combination with audio, and Albert Manguel’s book is also fascinating reading from an historical perspective.

However, I am sure that my lack of references is due to my lack of scholarship in the area. If you have suggestions for readings, please use the comment box. Also, a study of the unique pedagogical characteristics of text in a digital age might make for a very interesting and valuable Ph.D. thesis.

Koumi, J. (1994) Media comparisons and deployment: a practitioner’s view British Journal of Educational Technology, Vol. 25, No. 1.

Koumi, J. (2006). Designing video and multimedia for open and flexible learning. London: Routledge

Koumi, J. (2015) Learning outcomes afforded by self-assessed, segmented video-print combinations Academia.edu (unpublished)

Manguel, A. (1996) A History of Reading London: Harper Collins

Figure 7.3.1 Image: © InnerFidelity, 2012

Sounds, such as the noise of certain machinery, or the background hum of daily life, have an associative as well as a pure meaning, which can be used to evoke images or ideas relevant to the main substance of what is being taught. There are, in other words, instances where audio is essential for efficiently mediating certain kinds of information.

Durbridge, 1984

7.3.1 Audio: the unappreciated medium

We have seen that oral communication has a long history, and continues today in classroom teaching and in general radio programming. In this section though I am focusing primarily on recorded audio, which I will argue is a very powerful educational medium when used well.

There has been a good deal of research on the unique pedagogical characteristics of audio. At the UK Open University course teams had to bid for media resources to supplement specially designed printed materials. Because media resources were developed initially by the BBC, and hence were limited and expensive to produce, course teams (in conjunction with their allocated BBC producer) had to specify how radio or television would be used to support learning. In particular, the course teams were asked to identify what teaching functions television and radio would uniquely contribute to the teaching. After allocation and development of a course, samples of the programs were evaluated in terms of how well they met these functions, as well as how the students responded to the programming. In later years, the same approach was used when production moved to audio and video cassettes.

This process of identifying unique roles then evaluating the programs allowed the OU, over a period of several years, to identify which roles or functions were particularly appropriate to different media (Bates, 1985). Koumi (2006), himself a former BBC/OU producer, followed up on this research and identified several more key functions for audio and video. Over a somewhat similar period, Richard Mayer, at the University of California at Santa Barbara, was conducting his own research into the use of multimedia in education (Mayer, 2009).

Although there have been continuous developments of audio technology, from audio-cassettes to Sony Walkman’s to podcasts, the pedagogical characteristics of audio have remained remarkably constant over a fairly long period.

7.3.2 Presentational features

Although audio can be used on its own, it is often used in combination with other media, particularly text. On its own, it can present:

  • spoken language (including foreign languages) for analysis or practice;
  • music, either as a performance or for analysis;
  • students with a condensed argument that may:
    • reinforce points made elsewhere in the course;
    • introduce new points not made elsewhere in the course;
    • provide an alternative viewpoint to the perspectives in the rest of the course;
    • analyse or critique materials elsewhere in the course;
    • summarize or condense the main ideas or major points covered in the course;
    • provide new evidence in support of or against the arguments or perspectives covered elsewhere in the course;
  • interviews with leading researchers or experts;
  • discussion between two or more people to provide various views on a topic;
  • primary audio sources, such as bird song, children talking, eye witness accounts, or recorded performances (drama, concerts);
  • analysis of primary audio sources, by playing the source followed by analysis;
  • ‘breaking news’ that emphasizes the relevance or application of concepts within the course;
  • the instructor’s personal spin on a topic related to the course.

Audio however has been found to be particularly ‘potent’ when combined with text, because it enables students to use both eyes and ears in conjunction. Audio has been found to be especially useful for:

  • explaining or ‘talking through’ materials presented through text, such as mathematical equations, reproductions of paintings, graphs, statistical tables, and even physical rock samples.

This technique was later further developed by Salman Khan, but using video to combine voice-over (audio) explanation with visual presentation of mathematical symbols, formulae, and solutions.

7.3.3 Skills development

Because of the ability of the learner to stop and start recorded audio, it has been found to be particularly useful for:

  • enabling students through repetition and practice to master certain auditory skills or techniques (e.g. language pronunciation, analysis of musical structure, mathematical computation);
  • getting students to analyse primary audio sources, such as children’s use of language, or attitudes to immigration from recordings of interviewed people;
  • changing student attitudes by:
    • presenting material in a novel or unfamiliar perspective;
    • by presenting material in a dramatized form, enabling students to identify with someone with a different perspective.

7.3.4 Strengths and weaknesses of audio as a teaching medium

First, some advantages:

  • it is much easier to make an audio clip or podcast than a video clip or a simulation;
  • audio requires far less bandwidth than video or simulations, hence downloads quicker and can be used over relatively low bandwidths;
  • it is easily combined with other media such as text, mathematical symbols, and graphics, allowing more than one sense to be used and allowing for ‘integration’;
  • some students prefer to learn by listening compared with reading;
  • audio combined with text can help develop literacy skills or support students with low levels of literacy;
  • audio provides variety and another perspective from text, a ‘break’ in learning that refreshes the learner and maintains interest;
  • Nicola Durbridge, in her research at the Open University, found that audio increased distance students’ feelings of personal ‘closeness’ with the instructor compared with video or text, i.e. it is a more intimate medium.

In particular, added flexibility and learner control means that students will often learn better from preprepared audio recordings combined with accompanying textual material (such as a web site with slides) than they will from a live classroom lecture.

There are also of course disadvantages of audio:

  • audio-based learning is difficult for people with a hearing disability;
  • creating audio is extra work for an instructor;
  • audio is often best used in conjunction with other media such as text or graphics thus adding complexity to the design of teaching;
  • recording audio requires at least a minimal level of technical proficiency;
  • spoken language tends to be less precise than text.

Increasingly video is now be used to combine audio over images, such as in the Khan Academy, but there are many instances, such as where students are studying from prescribed texts, where recorded audio works better than a video recording.

So let’s hear it for audio!

References and further reading

Bates, A. (1985) Broadcasting in Education: An Evaluation London: Constables (out of print – try a good library)

Bates, A. (2005) Technology, e-Learning and Distance Education London/New York: Routledge

Durbridge, N. (1982) Audio-cassettes in Higher Education Milton Keynes: The Open University (mimeo)

Durbridge, N. (1984) Audio-cassettes, in Bates, A. (ed.) The Role of Technology in Distance Education London/New York: Croom Hill/St Martin’s Press

EDUCAUSE Learning Initiative (2005) Seven things you should know about… podcasting Boulder CO: EDUCAUSE, June

Koumi, J. (2006). Designing video and multimedia for open and flexible learning. London: Routledge.

Mayer, R. E. (2009). Multimedia learning (2nd ed). New York: Cambridge University Press.

Postlethwaite, S. N. (1969) The Audio-Tutorial Approach to Learning Minneapolis: Burgess Publishing Company

Salmon, G. and Edirisingha, P. (2008) Podcasting for Learning in Universities Milton Keynes: Open University Press

Wright, S. and Haines, R, (1981) Audio-tapes for Teaching Science Teaching at a Distance, Vol. 20 (Open University journal now out of print).

Note: Although some of the Open University publications are not available online, hard copies/pdf files should be available from: The Open University International Centre for Distance Learning, which is now part of the Open University Library.

Figure 9. The Open University on iTunesU
Figure 7.4.1 The Open University on iTunesU (Click to access video)

7.4.1 More power, more complexity

Although there have been massive changes in video technology over the last 25 years, resulting in dramatic reductions in the costs of both creating and distributing video, the unique educational characteristics are largely unaffected. (More recent computer-generated media such as simulations, will be analysed under ‘Computing’, in Section 7.5).

Video is a much richer medium than either text or audio, as in addition to its ability to offer text and sound, it can also offer dynamic or moving pictures. Thus while it can offer all the affordances of audio, and some of text, it also has unique pedagogical characteristics of its own. Once again, there has been considerable research on the use of video in education, and again I will be drawing on research from the Open University (Bates, 1985; 2005; Koumi, 2006) as well as from Mayer (2009).

Click on the links to see examples for many of the characteristics listed below.

7.4.2 Presentational features

Video can be used to:

  • demonstrate experiments or phenomena, particularly:
  • illustrate principles involving dynamic change or movement (click to see an example explaining exponential growth from UBC);
  • illustrate abstract principles through the use of specially constructed physical models;
  • illustrate principles involving three-dimensional space;
  • demonstrate changes over time through the use of animation, slow-motion, or speeded-up video (click to see an example of how haemophilus influenzae cells take up DNA, from UBC);
  • substitute for a field visit, by:
    • providing students with an accurate, comprehensive visual picture of a site, in order to place the topic under study in context;
    • demonstrating the relationship between different elements of a system under study (e.g. production processes, ecological balance);
    • by identifying and distinguishing between different classes or categories of phenomena at the site (e.g. in forest ecology);
    • to observe differences in scale and process between laboratory and mass-production techniques;
    • through the use of models, animations or simulations, to teach certain advanced scientific or technological concepts (such as theories of relativity or quantum physics) without students having to master highly advanced mathematical techniques;
  • bring students primary resource or case-study material, i.e. recording of naturally occurring events which, through editing and selection, demonstrate or illustrate principles covered elsewhere in a course;
  • demonstrate ways in which abstract principles or concepts developed elsewhere in the course have been applied to real-world problems;
  • synthesise a wide range of variables into a single recorded event, e.g. to suggest how real world problems can be resolved;
  • demonstrate decision-making processes or decisions ‘in action'(e.g. triage in an emergency situation) by:
    • recording the decision-making process as it occurs in real contexts;
    • recording ‘staged’ simulations, dramatisation or role-playing;
  • demonstrate correct procedures in using tools or equipment (including safety procedures);
  • demonstrate methods or techniques of performance (e.g. mechanical skills such as stripping and re-assembling a carburetor, sketching, drawing or painting techniques, or dance);
  • record and archive events that are crucial to topics in a course, but which may disappear or be destroyed in the near future, such as, for instance, street graffiti or condemned buildings (click to see an example about neon lights in Vancouver);
  • demonstrate practical activities to be carried out by students, on their own.

7.4.3 Skills development

This usually requires the video to be integrated with student activities. The ability to stop, rewind and replay video becomes crucial for skills development, as student activity usually takes place separately from the actual viewing of the video. This may mean thinking through carefully activities for students related to the use of video.

If video is not used directly for lecturing, research clearly indicates that students generally need to be guided as to what to look for in video, at least initially in their use of video for learning. There are various techniques for relating concrete events with abstract principles, such as through audio narration over the video, using a still frame to highlight the observation, or repeating a small section of the program. Bates and Gallagher (1977) found that using video for developing higher order analysis or evaluation was a teachable skill that needs to be built into the development of a course or program, to get the best results.

Typical uses of video for skills development include:

  • enabling students to recognize naturally occurring phenomena or classifications (e.g. classroom teaching strategies, symptoms of mental illness, classroom behaviour) in context;
  • enabling students to analyse a situation, using principles either introduced in the video recording or covered elsewhere in the course, such as a textbook or lecture;
  • interpreting artistic performance (e.g. drama, spoken poetry, movies, paintings, sculpture, or other works of art);
  • analysis of music composition, through the use of musical performance, narration and graphics;
  • testing the applicability or relevance of abstract concepts or generalisations in real world contexts;
  • looking for alternative explanations for real world phenomena.

7.4.4 Strengths and weaknesses of video as a teaching medium

One factor that makes video powerful for learning is its ability to show the relationship between concrete examples and abstract principles, with usually the sound track relating the abstract principles to concrete events shown in the video (see, for example: Probability for quantum chemistry, UBC). Video is particularly useful for recording events or situations where it would be too difficult, dangerous, expensive or impractical to bring students to such events.

Thus its main strengths are as follows:

  • linking concrete events and phenomena to abstract principles and vice versa;
  • the ability of students to stop and start, so they can integrate activities with video;
  • providing alternative approaches that can help students having difficulties in learning abstract concepts;
  • adding substantial interest to a course by linking it to real world issues;
  • a growing amount of freely available, high quality academic videos;
  • good for developing some of the higher level intellectual skills and some of the more practical skills needed in a digital age;
  • the use of low cost cameras and free editing software enables some forms of video to be cheaply produced.

It should also be remembered that in addition to the features listed above, video can incorporate many of the features of audio as well.

The main weaknesses of video are:

  • many faculty have no knowledge or experience in using video other than for recording lecturing;
  • there is currently a very limited amount of high quality educational video free for downloading, because the cost of developing high quality educational video that exploits the unique characteristics of the medium is still relatively high. Links also often go dead after a while, affecting the reliability of outsourced video. The availability of free material for educational use will improve over time, but currently finding appropriate and free videos that meet the specific needs of a teacher or instructor can be time-consuming or such material may just not be available or reliable;
  • creating original material that exploits the unique characteristics of video is time-consuming, and still relatively expensive, because it usually needs professional video production;
  • to get the most out of educational video, students need specially designed activities that sit outside the video itself;
  • students often reject videos that require them to do analysis or interpretation; they often prefer direct instruction that focuses primarily on comprehension. Such students need to be trained to use video differently, which requires time to be devoted to developing such skills.

For these reasons, video is not being used enough in education. When used it is often an afterthought or an ‘extra’, rather than an integral part of the design, or is used merely to replicate a classroom lecture, rather than exploiting the unique characteristics of video.

7.4.5 Assessment

If video is being used to develop the skills outlined in Section 7.4.3, then it is essential that these skills are assessed and count for grading. Indeed, one possible means of assessment might be to ask students to analyse or interpret a selected video, or even to develop their own media project, using video they themselves have collected or produced, using their own devices.

References

Bates, A. (1985) Broadcasting in Education: An Evaluation London: Constables (out of print – try a good library)

Bates, A. (2005) Technology, e-Learning and Distance Education London/New York: Routledge

Koumi, J. (2006). Designing video and multimedia for open and flexible learning. London: Routledge.

Mayer, R. E. (2009). Multimedia learning (2nd ed). New York: Cambridge University Press.

See also:

University of Central Florida’s and University of British Columbia’s annotated bibliographies of digital multimedia research

Figure 9.5.1 A computer-marked assignment form (University of Western Australia)
Figure 7.5.1 A computer-marked assignment form (University of Western Australia)

7.5.1 A volatile and comprehensive medium

It is debatable whether computing should be considered a medium, but I am using the term broadly, and not in the technical sense of writing code. The Internet in particular is an all-embracing medium that accommodates text, audio, video and computing, as well as providing other elements such as distributed communication and access to educational opportunities. Computing is also still an area that is fast developing, with new products and services emerging all the time. Indeed, I will treat recent developments in social media separately from computing, although technically they are a sub-category. Once again, though, social media contain affordances that are not so prevalent in more conventional computing-based learning environments.

In such a volatile medium, it would be foolish to be dogmatic about unique media characteristics, but once again, the purpose of this chapter is not to provide a definitive analysis, but a way of thinking about technology that will facilitate an instructor’s choice and use of technology. The focus is: what are the pedagogical affordances of computing that are different from those of other media (other than the important fact that it can embrace all the other media characteristics)?

Although there has been a great deal of research into computers in education, there has been less focus on the specifics of its pedagogical media characteristics, although a great deal of interesting research and development has taken place and continues in human-machine interaction and to a lesser extent (in terms of interesting) in artificial intelligence. Thus I am relying more on analysis and experience than research in this section.

7.5.2 Presentational features

Figure 9.5 'Screen size can be a real presentational limitation with smaller, mobile devices'
Figure 7.5.2 Screen size can be a real presentational limitation with smaller, mobile devices

Presentation is not really where the educational strength of computing lies. It can represent text and audio reasonably well, and video less well, because of the limited size of the screen (and video often has to share screen space with text), and the bandwidth/pixels/download time required. Screen size can be a real presentational limitation with smaller, mobile devices, although tablets such as the iPad are a major advance in screen quality. The traditional user interface for computing, such as pull-down menus, cursor screen navigation, touch control, and an algorithmic-based filing or storage system, while all very functional, are not intuitive and can be quite restricting from an educational point of view.

However, unlike the other media, computing enables the end user to interact directly with the medium, to the extent that the end user (in education, the student) can add to, change or interact with the content, at least to a certain extent. In this sense, computing comes closer to a complete, if virtual, learning environment.

Thus in presentational terms computing can be used to:

  • create and present original teaching content in a rich and varied way (using a combination of text, audio, video and webinars);
  • enable access to other sources of secondary ‘rich’ content through the Internet;
  • create and present computer-based animations and simulations;
  • structure and manage content through the use of web sites, learning management systems and other similar technologies;
  • with adaptive learning, offer learners alternative routes through learning materials, providing an element of personalisation;
  • enable students to communicate both synchronously and asynchronously with the instructor and other students;
  • set multiple-choice tests, automatically mark such tests, and provide immediate feedback to learners;
  • enable learners digitally to submit written (essay-type), or multimedia (project-based) assignments through the use of e-portfolios;
  • create virtual worlds or virtual environments/contexts through technology such as Second Life.

7.5.3 Skills development

Skills development in a computing environment will once again depend very much on the epistemological approach to teaching. Computing can be used to focus on comprehension and understanding, through a behaviourist approach to computer-based learning. However, the communications element of computing also enables more constructivist approaches, through online student discussion and student-created multimedia work.

Thus computing can be used (uniquely) to:

  • develop and test student comprehension of content through computer-based learning/testing;
  • develop computer coding and other ICT knowledge and skills;
  • develop decision-making skills through the use of simulations and/or virtual worlds;
  • develop skills of reasoning, evidence-based argument, and collaboration through instructor-moderated online discussion forums;
  • enable students to create their own artefacts/online multimedia work through the use of e-portfolios, thus improving their digital communication skills as well as assessing their knowledge;
  • develop skills of experimental design, through the use of simulations, virtual laboratory equipment and remote labs;
  • develop skills of knowledge management and problem-solving, by requiring students to find, analyse, evaluate and apply content, accessed through the Internet, to real world problems;
  • develop spoken and written language skills through both presentation of language and through communication with other students and/or native language speakers via the Internet.

These skills are in addition to the skills that other media can support within a broader computing environment.

7.5.4 Strengths and weaknesses of computing as a teaching medium

Many teachers and instructors avoid the use of computing because they fear it may be used to replace them, or because they believe it results in a very mechanical approach to teaching and learning. This is not helped by misinformed computer scientists, politicians and industry leaders who argue that computers can replace or reduce the need for humans in teaching. Both viewpoints show a misunderstanding of both the sophistication and complexity of teaching and learning, and the flexibility and advantages that computing can bring to teaching.

So here are some of the advantages of computing as a teaching medium:

  • it is a very powerful teaching medium in terms of its unique pedagogical characteristics, in that it can combine the pedagogical characteristics of text, audio, video and computing in an integrated manner;
  • its unique pedagogical characteristics are useful for teaching many of the skills learners need in a digital age;
  • computing enables learners to have more power and choice in accessing and creating their own learning and learning contexts;
  • it enables learners to interact directly with learning materials and receive immediate feedback, thus, when well designed, increasing the speed and depth of their learning;
  • it enables anyone with Internet access and a computing device to study or learn at any time or place;
  • it enables regular and frequent communication between student, instructors and other students;
  • it is flexible enough to be used to support a wide range of teaching philosophies and approaches;
  • it can help with some of the ‘grunt’ work in assessment and tracking of student performance, freeing up an instructor to focus on the more complex forms of assessment and interaction with students.

On the other hand, the disadvantages of computing are:

  • many teachers and instructors often have no training in or awareness of the strengths and weaknesses of computing as a teaching medium;
  • computing is too often oversold as a panacea for education; it is a powerful teaching medium, but it needs to be managed and controlled by educators;
  • there is a tendency for computer scientists and engineers to adopt behaviourist approaches to the use of computing, which not only alienates constructivist-oriented teachers and learners, but also underestimates or underuses the true power of computing for teaching and learning;
  • despite computing’s power as a teaching medium, there are other aspects of teaching and learning that require the personal interaction of a student and teacher (see Chapter 4, Section 4 and Chapter 11, Section 10). These aspects are probably less than many teachers believe, but more than many advocates of computer learning understand;
  • computing needs the input and management of teachers and educators, and to some extent learners, to determine the conditions under which computing can best operate as a teaching medium; and teachers need to be in control of the decisions on when and how to use computing for teaching and learning;
  • to use computing well, teachers need to work closely with other specialists, such as instructional designers and IT staff.

The issue around the value of computing as a medium for teaching is less about its pedagogical value and more about control. Because of the complexity of teaching and learning, it is essential that the use of computing for teaching and learning is controlled and managed by educators. As long as teachers and instructors have control, and have the necessary knowledge and training about the pedagogical advantages and limitations of computing, then computing is an essential medium for teaching in a digital age.

7.5.5 Assessment

There is a tendency to focus assessment in computing on multiple choice questions and ‘correct’ answers. Although this form of assessment has its value in assessing comprehension and for testing a limited range of mechanical procedures, computing also supports a wider range of assessment techniques, from learner-created blogs and wikis to e-portfolios. These more flexible forms of computer-based assessment are more in alignment with measuring the knowledge and skills that many learners will need in a digital age.

Figure 7.6 The range of social media in 2010 Image: © Abhijit Kadle, Upside Learning, 2010
Figure 7.6.1 The range of social media in 2010
Image: © Abhijit Kadle, Upside Learning, 2010

Although social media are mainly Internet-based and hence a sub-category of computing, there are enough significant differences between educational social media use and computer-based learning or online collaborative learning to justify treating social media as a separate medium, although of course they are dependent and often fully integrated with other forms of computing. The main difference is in the extent of control over learning that social media offer to learners.

7.6.1 What are social media?

Around 2005, a new range of web tools began to find their way into general use, and increasingly into educational use. These can be loosely described as social media, as they reflect a different culture of web use from the former ‘centre-to-periphery’ push of institutional web sites.

Here are some of the tools and their uses (there are many more possible examples: click on each example for an educational application):

Figure 7.6.2 Examples of social media (adapted from Bates, 2011, p.25)

Type of tool  Example  Application
Blogs

Stephen’s Web

Online Learning and Distance Education Resources

 Allows an individual to make regular postings to the web, e.g. a personal diary or an analysis of current events

Wikis

Wikipedia

UBC’s Math Exam Resources

 An “open” collective publication, allowing people to contribute or create a body of information

Social networking

FaceBook

LinkedIn

 A social utility that connects people with friends and others who work, study and interact with them

Multi-media archives

Podcasts

You-Tube

Flikr

iTunes U

e-portfolios

MIT Open CourseWare

 Allows end users to access, store, download and share audio recordings, photographs, and videos

Virtual worlds Second Life  Real-time semi-random connection/ communication with virtual sites and people
Multi-player games Lord of the Rings Online  Enables players to compete or collaborate against each other or a third party/parties represented by the computer, usually in real time
Mobile learning Mobile phones and apps  Enables users to access multiple information formats (voice, text, video, etc.) at any time, any place

The main feature of social media is that they empower the end user to access, create, disseminate and share information easily in a user-friendly, open environment. Usually the only cost is the time of the end-user. There are often few controls over content, other than those normally imposed by a state or government (such as libel or pornography), or where there are controls, they are imposed by the users themselves. One feature of such tools is to empower the end-user – the learner or customer – to self-access and manage data (such as online banking) and to form personal networks (for example through FaceBook). For these reasons, some have called social media the ‘democratization’ of the web.

In general social media tools are based on very simple software, in that they have relatively few lines of code. As a result, new tools and applications (‘apps’) are constantly emerging, and their use is either free or very low cost. For a good broad overview of the use of social media in education, see Lee and McCoughlin (2011).

7.6.2 General affordances of social media

The concept of ‘affordances’ is frequently used in discussions of social media. McLoughlin & Lee (2011) identify the following ‘affordances’ associated with social media (although they use the term web 2.0) in general:

  • connectivity and social rapport;
  • collaborative information discovery and sharing;
  • content creation;
  • knowledge and information aggregation and content modification.

However, we need to specify more directly the unique pedagogical characteristics of social media.

7.6.3 Presentational characteristics

Social media enable:

  • networked multimedia communication between self-organising groups of learners;
  • access to rich, multimedia content available over the Internet at any time or place (with Internet connection);
  • learner-generated multimedia materials;
  • opportunities to expand learning beyond ‘closed’ courses and institutional boundaries.

7.6.4 Skills development

Social media,when well designed within an educational framework, can help with the development of the following skills (click on each to see examples):

7.6.5 Strengths and weaknesses of social media

Some of the advantages of social media are as follows:

  • they can be extremely useful for developing some of the key skills needed in a digital age;
  • they can enable teachers to set online group work, based on cases or projects, and students can collect data in the field using social media such as mobile phones or iPads;
  • learners can post media-rich assignments either individually or as a group;
  • these assignments when assessed can be loaded by the learner into their own personal learning environment or e-portfolios for later use when seeking employment or transfer to graduate school;
  • learners can take more control over their own learning, as we have seen in connectivist MOOCs in Chapter 5;
  • through the use of blogs and wikis, courses and learning can be thrown open to the world, adding richness and wider perspectives to learning.

However, many students are not, at least initially, independent learners (see Candy, 1991). Many students come to a learning task without the necessary skills or confidence to study independently from scratch (Moore and Thompson, 1990). They need structured support, structured and selected content, and recognized accreditation. The advent of new tools that give students more control over their learning will not necessarily change their need for a structured educational experience. However, learners can be taught the skills needed to become independent learners (Moore, 1973; Marshall and Rowland, 1993). Social media can make the learning of how to learn much more effective but still only in most cases within an initially structured environment.

The use of social media raises the inevitable issue of quality. How can learners differentiate between reliable, accurate, authoritative information, and inaccurate, biased or unsubstantiated information, if they are encouraged to roam free? What are the implications for expertise and specialist knowledge, when everyone has a view on everything? As Andrew Keen (2007) has commented, ‘we are replacing the tyranny of experts with the tyranny of idiots.’ Not all information is equal, nor are all opinions.

These are key challenges for the digital age, but as well as being part of the problem, social media can also be part of the solution. Teachers can consciously use social media for the development of knowledge management and the responsible use of social media, but the development of such knowledge and skills through the use of social media will need a teacher-supported environment. Many students look for structure and guidance in their learning, and it is the responsibility of teachers to provide it. We therefore need a middle ground between the total authority and control of the teacher, and the complete anarchy of the children roaming free on a desert island in the novel “Lord of the Flies” (Golding, 1954). Social media allow for such a middle ground, but only if as teachers we have a clear pedagogy or educational philosophy to guide our choices and use of the technology.

For more on social media, see Chapter 8, Section 8.

References

Bates, T. (2011) ‘Understanding Web 2.0 and Its Implications for e-Learning’ in Lee, M. and McCoughlin, C. (eds.) Web 2.0-Based E-Learning Hershey NY: Information Science Reference

Candy, P. (1991) Self-direction for lifelong learning San Francisco: Jossey-Bass

Golding, W. (1954) The Lord of the Flies London: Faber and Faber

Keen, A. (2007) The Cult of the Amateur: How Today’s Internet is Killing our Culture New York/London: Doubleday

Lee, M. and McCoughlin, C. (eds.) Web 2.0-Based E-Learning Hershey NY: Information Science Reference

Marshall, L and Rowland, F. (1993) A Guide to learning independently Buckingham UK: Open University Press

McCoughlin, C. and Lee, M. (2011) ‘Pedagogy 2.0: Critical Challenges and Responses to Web 2.0 and Social Software in Tertiary Teaching’, in Lee, M. and McCoughlin, C. (eds.) Web 2.0-Based E-Learning Hershey NY: Information Science Reference

Moore, M. and Thompson, M. (1990) The Effects of Distance Education: A Summary of the Literature University Park, PA: American Center for Distance Education, Pennsylvania State University

I will now summarise the unique pedagogical characteristics of the different media discussed in this chapter.

Figure 7.7 presents a diagrammatic analysis of various online learning tools. I have arranged them primarily by where they fit along an epistemological continuum of objectivist (black), constructivist (blue) and connectivist (red), but also I have used two other dimensions, teacher control/learner control, and credit/non-credit. Note that this figure also enables traditional teaching modes, such as lectures and seminars, to be included and compared.

Figure 9.5.5.5 Analysis of social media from an educational perspective (adapted from Bates, 2011)
Figure 7.7 Analysis of media from an educational perspective (adapted from Bates, 2011)

Figure 7.7 represents my personal interpretation of the tools, and other teachers or instructors may well re-arrange the diagram differently, depending on their particular applications of these tools. Not all tools or media are represented here (for example, audio and video). The position of any particular tool in the diagram will depend on its actual use. Learning management systems can be used in a constructivist way, and blogs can be very teacher-controlled, if the teacher is the only one permitted to use a blog on a course. However, the aim here is not to provide a cast-iron categorization of educational media, but to provide a framework for teachers in deciding which tools and media are most likely to suit a particular teaching approach. Indeed, other teachers may prefer a different set of pedagogical values as a framework for analysis of the different media and technologies.

However, to give an example from Figure 7.7, a teacher may use an LMS to organize a set of resources, guidelines, procedures and deadlines for students, who then may use several of the social media, such as photos from mobile phones to collect data. The teacher provides a space and structure on the LMS for students’ learning materials in the form of an e-portfolio, to which students can load their work. Students in small groups can use discussion forums or FaceBook to work on projects together.

The example above is in the framework of a course for credit, but the framework would also fit the non-institutional or informal approach to the use of social media for learning, with a focus on tools such as FaceBook, blogs and YouTube. These applications would be much more learner driven, with the learner deciding on the tools and their uses. The most powerful examples are connectivist or cMOOCs, as we saw in Chapter 5.

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Teaching in a Digital Age: Guidelines for designing teaching and learning by Dr. Tony Bates (CC BY-NC).